Methods
+ (Fleet)
add_moons (Galaxy)
add_to_log (Player)
ajax_attack (GameController)
ajax_galaxy (GameController)
ajax_get_remaining_minutes (GameController)
ajax_log (GameController)
ajax_moon (GameController)
ajax_select_moon (GameController)
ajax_update (GameController)
arrived? (Fleet)
attack (GameController)
authenticate (User)
boundry (Galaxy)
cancel_production (GameController)
cancel_production (Moon)
capacity_for_passed_rounds (Moon)
change_product (GameController)
collect_taxes (Player)
create (LogEvent)
create_fleet (Moon)
crypt_password (User)
crypt_unless_empty (User)
defender_wins? (Fight)
distance_to (Moon)
fight (Fight)
fight (Fleet)
galaxy (GameController)
get_name (Spaceship)
get_price (Spaceship)
home_moon (Player)
index (GameController)
index (LoginController)
is_home_moon? (Moon)
level (Player)
link_to_remote_galaxy (GameHelper)
log (GameController)
login (LoginController)
logout (LoginController)
make (Moon)
merge (Fleet)
moon (GameController)
moving? (Fleet)
new (Fight)
new_name (Moon)
owns (Player)
player (GameController)
pluralize (LogEvent)
produce_ships (Moon)
redirect_to_index (ApplicationController)
reset_production (Moon)
round_box (ApplicationHelper)
round_box_close (ApplicationHelper)
round_box_open (ApplicationHelper)
round_length (Game)
rounds_needed_to_produce_ship (Moon)
rounds_passed (Player)
rounds_passed (Moon)
run_fights (Player)
run_production (Player)
select_moon (GameController)
send_fleet (GameController)
send_money (GameController)
sha1 (User)
shrink_all (Fight)
shrink_attacker (Fight)
shrink_defender (Fight)
shrink_to_strength (Fleet)
signup (LoginController)
stop (Fleet)
substract (Fleet)
taxes (Moon)
time_to_reach_from (Moon)
total_strength (Fleet)
total_strength (Moon)
update (GameController)
validate (Fleet)
validate (Moon)
welcome (LoginController)
wins_against (Fleet)